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GNU Info File
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1995-09-01
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This is Info file ../../info/lispref.info, produced by Makeinfo-1.63
from the input file lispref.texi.
Edition History:
GNU Emacs Lisp Reference Manual Second Edition (v2.01), May 1993 GNU
Emacs Lisp Reference Manual Further Revised (v2.02), August 1993 Lucid
Emacs Lisp Reference Manual (for 19.10) First Edition, March 1994
XEmacs Lisp Programmer's Manual (for 19.12) Second Edition, April 1995
GNU Emacs Lisp Reference Manual v2.4, June 1995 XEmacs Lisp
Programmer's Manual (for 19.13) Third Edition, July 1995
Copyright (C) 1990, 1991, 1992, 1993, 1994, 1995 Free Software
Foundation, Inc. Copyright (C) 1994, 1995 Sun Microsystems, Inc.
Copyright (C) 1995 Amdahl Corporation. Copyright (C) 1995 Ben Wing.
Permission is granted to make and distribute verbatim copies of this
manual provided the copyright notice and this permission notice are
preserved on all copies.
Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided that the
entire resulting derived work is distributed under the terms of a
permission notice identical to this one.
Permission is granted to copy and distribute translations of this
manual into another language, under the above conditions for modified
versions, except that this permission notice may be stated in a
translation approved by the Foundation.
Permission is granted to copy and distribute modified versions of
this manual under the conditions for verbatim copying, provided also
that the section entitled "GNU General Public License" is included
exactly as in the original, and provided that the entire resulting
derived work is distributed under the terms of a permission notice
identical to this one.
Permission is granted to copy and distribute translations of this
manual into another language, under the above conditions for modified
versions, except that the section entitled "GNU General Public License"
may be included in a translation approved by the Free Software
Foundation instead of in the original English.
File: lispref.info, Node: Minibuffer Completion, Next: Completion Commands, Prev: Basic Completion, Up: Completion
Completion and the Minibuffer
-----------------------------
This section describes the basic interface for reading from the
minibuffer with completion.
- Function: completing-read PROMPT COLLECTION &optional PREDICATE
REQUIRE-MATCH INITIAL HIST
This function reads a string in the minibuffer, assisting the user
by providing completion. It activates the minibuffer with prompt
PROMPT, which must be a string. If INITIAL is non-`nil',
`completing-read' inserts it into the minibuffer as part of the
input. Then it allows the user to edit the input, providing
several commands to attempt completion.
The actual completion is done by passing COLLECTION and PREDICATE
to the function `try-completion'. This happens in certain
commands bound in the local keymaps used for completion.
If REQUIRE-MATCH is `t', the usual minibuffer exit commands won't
exit unless the input completes to an element of COLLECTION. If
REQUIRE-MATCH is neither `nil' nor `t', then the exit commands
won't exit unless the input typed is itself an element of
COLLECTION. If REQUIRE-MATCH is `nil', the exit commands work
regardless of the input in the minibuffer.
The user can exit with null input by typing RET with an empty
minibuffer. Then `completing-read' returns `nil'. This is how
the user requests whatever default the command uses for the value
being read. The user can return using RET in this way regardless
of the value of REQUIRE-MATCH.
The function `completing-read' works by calling `read-minibuffer'.
It uses `minibuffer-local-completion-map' as the keymap if
REQUIRE-MATCH is `nil', and uses `minibuffer-local-must-match-map'
if REQUIRE-MATCH is non-`nil'. *Note Completion Commands::.
The argument HIST specifies which history list variable to use for
saving the input and for minibuffer history commands. It defaults
to `minibuffer-history'. *Note Minibuffer History::.
Completion ignores case when comparing the input against the
possible matches, if the built-in variable
`completion-ignore-case' is non-`nil'. *Note Basic Completion::.
Here's an example of using `completing-read':
(completing-read
"Complete a foo: "
'(("foobar1" 1) ("barfoo" 2) ("foobaz" 3) ("foobar2" 4))
nil t "fo")
;; After evaluation of the preceding expression,
;; the following appears in the minibuffer:
---------- Buffer: Minibuffer ----------
Complete a foo: fo-!-
---------- Buffer: Minibuffer ----------
If the user then types `DEL DEL b RET', `completing-read' returns
`barfoo'.
The `completing-read' function binds three variables to pass
information to the commands that actually do completion. These
variables are `minibuffer-completion-table',
`minibuffer-completion-predicate' and
`minibuffer-completion-confirm'. For more information about them,
see *Note Completion Commands::.
File: lispref.info, Node: Completion Commands, Next: High-Level Completion, Prev: Minibuffer Completion, Up: Completion
Minibuffer Commands That Do Completion
--------------------------------------
This section describes the keymaps, commands and user options used in
the minibuffer to do completion.
- Variable: minibuffer-local-completion-map
`completing-read' uses this value as the local keymap when an
exact match of one of the completions is not required. By
default, this keymap makes the following bindings:
`?'
`minibuffer-completion-help'
SPC
`minibuffer-complete-word'
TAB
`minibuffer-complete'
with other characters bound as in `minibuffer-local-map' (*note
Text from Minibuffer::.).
- Variable: minibuffer-local-must-match-map
`completing-read' uses this value as the local keymap when an
exact match of one of the completions is required. Therefore, no
keys are bound to `exit-minibuffer', the command that exits the
minibuffer unconditionally. By default, this keymap makes the
following bindings:
`?'
`minibuffer-completion-help'
SPC
`minibuffer-complete-word'
TAB
`minibuffer-complete'
LFD
`minibuffer-complete-and-exit'
RET
`minibuffer-complete-and-exit'
with other characters bound as in `minibuffer-local-map'.
- Variable: minibuffer-completion-table
The value of this variable is the alist or obarray used for
completion in the minibuffer. This is the global variable that
contains what `completing-read' passes to `try-completion'. It is
used by minibuffer completion commands such as
`minibuffer-complete-word'.
- Variable: minibuffer-completion-predicate
This variable's value is the predicate that `completing-read'
passes to `try-completion'. The variable is also used by the other
minibuffer completion functions.
- Command: minibuffer-complete-word
This function completes the minibuffer contents by at most a single
word. Even if the minibuffer contents have only one completion,
`minibuffer-complete-word' does not add any characters beyond the
first character that is not a word constituent. *Note Syntax
Tables::.
- Command: minibuffer-complete
This function completes the minibuffer contents as far as possible.
- Command: minibuffer-complete-and-exit
This function completes the minibuffer contents, and exits if
confirmation is not required, i.e., if
`minibuffer-completion-confirm' is non-`nil'. If confirmation
*is* required, it is given by repeating this command
immediately--the command is programmed to work without confirmation
when run twice in succession.
- Variable: minibuffer-completion-confirm
When the value of this variable is non-`nil', XEmacs asks for
confirmation of a completion before exiting the minibuffer. The
function `minibuffer-complete-and-exit' checks the value of this
variable before it exits.
- Command: minibuffer-completion-help
This function creates a list of the possible completions of the
current minibuffer contents. It works by calling `all-completions'
using the value of the variable `minibuffer-completion-table' as
the COLLECTION argument, and the value of
`minibuffer-completion-predicate' as the PREDICATE argument. The
list of completions is displayed as text in a buffer named
`*Completions*'.
- Function: display-completion-list COMPLETIONS
This function displays COMPLETIONS to the stream in
`standard-output', usually a buffer. (*Note Read and Print::, for
more information about streams.) The argument COMPLETIONS is
normally a list of completions just returned by `all-completions',
but it does not have to be. Each element may be a symbol or a
string, either of which is simply printed, or a list of two
strings, which is printed as if the strings were concatenated.
This function is called by `minibuffer-completion-help'. The most
common way to use it is together with
`with-output-to-temp-buffer', like this:
(with-output-to-temp-buffer "*Completions*"
(display-completion-list
(all-completions (buffer-string) my-alist)))
- User Option: completion-auto-help
If this variable is non-`nil', the completion commands
automatically display a list of possible completions whenever
nothing can be completed because the next character is not
uniquely determined.
File: lispref.info, Node: High-Level Completion, Next: Reading File Names, Prev: Completion Commands, Up: Completion
High-Level Completion Functions
--------------------------------
This section describes the higher-level convenient functions for
reading certain sorts of names with completion.
In most cases, you should not call these functions in the middle of a
Lisp function. When possible, do all minibuffer input as part of
reading the arguments for a command, in the `interactive' spec. *Note
Defining Commands::.
- Function: read-buffer PROMPT &optional DEFAULT EXISTING
This function reads the name of a buffer and returns it as a
string. The argument DEFAULT is the default name to use, the
value to return if the user exits with an empty minibuffer. If
non-`nil', it should be a string or a buffer. It is mentioned in
the prompt, but is not inserted in the minibuffer as initial input.
If EXISTING is non-`nil', then the name specified must be that of
an existing buffer. The usual commands to exit the minibuffer do
not exit if the text is not valid, and RET does completion to
attempt to find a valid name. (However, DEFAULT is not checked
for validity; it is returned, whatever it is, if the user exits
with the minibuffer empty.)
In the following example, the user enters `minibuffer.t', and then
types RET. The argument EXISTING is `t', and the only buffer name
starting with the given input is `minibuffer.texi', so that name
is the value.
(read-buffer "Buffer name? " "foo" t)
;; After evaluation of the preceding expression,
;; the following prompt appears,
;; with an empty minibuffer:
---------- Buffer: Minibuffer ----------
Buffer name? (default foo) -!-
---------- Buffer: Minibuffer ----------
;; The user types `minibuffer.t RET'.
=> "minibuffer.texi"
- Function: read-command PROMPT
This function reads the name of a command and returns it as a Lisp
symbol. The argument PROMPT is used as in `read-from-minibuffer'.
Recall that a command is anything for which `commandp' returns
`t', and a command name is a symbol for which `commandp' returns
`t'. *Note Interactive Call::.
(read-command "Command name? ")
;; After evaluation of the preceding expression,
;; the following prompt appears with an empty minibuffer:
---------- Buffer: Minibuffer ----------
Command name?
---------- Buffer: Minibuffer ----------
If the user types `forward-c RET', then this function returns
`forward-char'.
The `read-command' function is a simplified interface to the
function `completing-read'. It uses the variable `obarray' so as
to complete in the set of extant Lisp symbols, and it uses the
`commandp' predicate so as to accept only command names:
(read-command PROMPT)
==
(intern (completing-read PROMPT obarray
'commandp t nil))
- Function: read-variable PROMPT
This function reads the name of a user variable and returns it as a
symbol.
(read-variable "Variable name? ")
;; After evaluation of the preceding expression,
;; the following prompt appears,
;; with an empty minibuffer:
---------- Buffer: Minibuffer ----------
Variable name? -!-
---------- Buffer: Minibuffer ----------
If the user then types `fill-p RET', `read-variable' returns
`fill-prefix'.
This function is similar to `read-command', but uses the predicate
`user-variable-p' instead of `commandp':
(read-variable PROMPT)
==
(intern
(completing-read PROMPT obarray
'user-variable-p t nil))
File: lispref.info, Node: Reading File Names, Next: Programmed Completion, Prev: High-Level Completion, Up: Completion
Reading File Names
------------------
Here is another high-level completion function, designed for reading
a file name. It provides special features including automatic insertion
of the default directory.
- Function: read-file-name PROMPT &optional DIRECTORY DEFAULT EXISTING
INITIAL
This function reads a file name in the minibuffer, prompting with
PROMPT and providing completion. If DEFAULT is non-`nil', then
the function returns DEFAULT if the user just types RET. DEFAULT
is not checked for validity; it is returned, whatever it is, if
the user exits with the minibuffer empty.
If EXISTING is non-`nil', then the user must specify the name of
an existing file; RET performs completion to make the name valid
if possible, and then refuses to exit if it is not valid. If the
value of EXISTING is neither `nil' nor `t', then RET also requires
confirmation after completion. If EXISTING is `nil', then the
name of a nonexistent file is acceptable.
The argument DIRECTORY specifies the directory to use for
completion of relative file names. If `insert-default-directory'
is non-`nil', DIRECTORY is also inserted in the minibuffer as
initial input. It defaults to the current buffer's value of
`default-directory'.
If you specify INITIAL, that is an initial file name to insert in
the buffer (after with DIRECTORY, if that is inserted). In this
case, point goes at the beginning of INITIAL. The default for
INITIAL is `nil'--don't insert any file name. To see what INITIAL
does, try the command `C-x C-v'.
Here is an example:
(read-file-name "The file is ")
;; After evaluation of the preceding expression,
;; the following appears in the minibuffer:
---------- Buffer: Minibuffer ----------
The file is /gp/gnu/elisp/-!-
---------- Buffer: Minibuffer ----------
Typing `manual TAB' results in the following:
---------- Buffer: Minibuffer ----------
The file is /gp/gnu/elisp/manual.texi-!-
---------- Buffer: Minibuffer ----------
If the user types RET, `read-file-name' returns the file name as
the string `"/gp/gnu/elisp/manual.texi"'.
- User Option: insert-default-directory
This variable is used by `read-file-name'. Its value controls
whether `read-file-name' starts by placing the name of the default
directory in the minibuffer, plus the initial file name if any.
If the value of this variable is `nil', then `read-file-name' does
not place any initial input in the minibuffer (unless you specify
initial input with the INITIAL argument). In that case, the
default directory is still used for completion of relative file
names, but is not displayed.
For example:
;; Here the minibuffer starts out with the default directory.
(let ((insert-default-directory t))
(read-file-name "The file is "))
---------- Buffer: Minibuffer ----------
The file is ~lewis/manual/-!-
---------- Buffer: Minibuffer ----------
;; Here the minibuffer is empty and only the prompt
;; appears on its line.
(let ((insert-default-directory nil))
(read-file-name "The file is "))
---------- Buffer: Minibuffer ----------
The file is -!-
---------- Buffer: Minibuffer ----------
File: lispref.info, Node: Programmed Completion, Prev: Reading File Names, Up: Completion
Programmed Completion
---------------------
Sometimes it is not possible to create an alist or an obarray
containing all the intended possible completions. In such a case, you
can supply your own function to compute the completion of a given
string. This is called "programmed completion".
To use this feature, pass a symbol with a function definition as the
COLLECTION argument to `completing-read'. The function
`completing-read' arranges to pass your completion function along to
`try-completion' and `all-completions', which will then let your
function do all the work.
The completion function should accept three arguments:
* The string to be completed.
* The predicate function to filter possible matches, or `nil' if
none. Your function should call the predicate for each possible
match, and ignore the possible match if the predicate returns
`nil'.
* A flag specifying the type of operation.
There are three flag values for three operations:
* `nil' specifies `try-completion'. The completion function should
return the completion of the specified string, or `t' if the
string is an exact match already, or `nil' if the string matches no
possibility.
* `t' specifies `all-completions'. The completion function should
return a list of all possible completions of the specified string.
* `lambda' specifies a test for an exact match. The completion
function should return `t' if the specified string is an exact
match for some possibility; `nil' otherwise.
It would be consistent and clean for completion functions to allow
lambda expressions (lists that are functions) as well as function
symbols as COLLECTION, but this is impossible. Lists as completion
tables are already assigned another meaning--as alists. It would be
unreliable to fail to handle an alist normally because it is also a
possible function. So you must arrange for any function you wish to
use for completion to be encapsulated in a symbol.
Emacs uses programmed completion when completing file names. *Note
File Name Completion::.
File: lispref.info, Node: Yes-or-No Queries, Next: Multiple Queries, Prev: Completion, Up: Minibuffers
Yes-or-No Queries
=================
This section describes functions used to ask the user a yes-or-no
question. The function `y-or-n-p' can be answered with a single
character; it is useful for questions where an inadvertent wrong answer
will not have serious consequences. `yes-or-no-p' is suitable for more
momentous questions, since it requires three or four characters to
answer. Variations of these functions can be used to ask a yes-or-no
question using a dialog box, or optionally using one.
If either of these functions is called in a command that was invoked
using the mouse, then it uses a dialog box or pop-up menu to ask the
question. Otherwise, it uses keyboard input.
Strictly speaking, `yes-or-no-p' uses the minibuffer and `y-or-n-p'
does not; but it seems best to describe them together.
- Function: y-or-n-p PROMPT
This function asks the user a question, expecting input in the echo
area. It returns `t' if the user types `y', `nil' if the user
types `n'. This function also accepts SPC to mean yes and DEL to
mean no. It accepts `C-]' to mean "quit", like `C-g', because the
question might look like a minibuffer and for that reason the user
might try to use `C-]' to get out. The answer is a single
character, with no RET needed to terminate it. Upper and lower
case are equivalent.
"Asking the question" means printing PROMPT in the echo area,
followed by the string `(y or n) '. If the input is not one of
the expected answers (`y', `n', `SPC', `DEL', or something that
quits), the function responds `Please answer y or n.', and repeats
the request.
This function does not actually use the minibuffer, since it does
not allow editing of the answer. It actually uses the echo area
(*note The Echo Area::.), which uses the same screen space as the
minibuffer. The cursor moves to the echo area while the question
is being asked.
The answers and their meanings, even `y' and `n', are not
hardwired. The keymap `query-replace-map' specifies them. *Note
Search and Replace::.
In the following example, the user first types `q', which is
invalid. At the next prompt the user types `y'.
(y-or-n-p "Do you need a lift? ")
;; After evaluation of the preceding expression,
;; the following prompt appears in the echo area:
---------- Echo area ----------
Do you need a lift? (y or n)
---------- Echo area ----------
;; If the user then types `q', the following appears:
---------- Echo area ----------
Please answer y or n. Do you need a lift? (y or n)
---------- Echo area ----------
;; When the user types a valid answer,
;; it is displayed after the question:
---------- Echo area ----------
Do you need a lift? (y or n) y
---------- Echo area ----------
We show successive lines of echo area messages, but only one
actually appears on the screen at a time.
- Function: yes-or-no-p PROMPT
This function asks the user a question, expecting input in the
minibuffer. It returns `t' if the user enters `yes', `nil' if the
user types `no'. The user must type RET to finalize the response.
Upper and lower case are equivalent.
`yes-or-no-p' starts by displaying PROMPT in the echo area,
followed by `(yes or no) '. The user must type one of the
expected responses; otherwise, the function responds `Please answer
yes or no.', waits about two seconds and repeats the request.
`yes-or-no-p' requires more work from the user than `y-or-n-p' and
is appropriate for more crucial decisions.
Here is an example:
(yes-or-no-p "Do you really want to remove everything? ")
;; After evaluation of the preceding expression,
;; the following prompt appears,
;; with an empty minibuffer:
---------- Buffer: minibuffer ----------
Do you really want to remove everything? (yes or no)
---------- Buffer: minibuffer ----------
If the user first types `y RET', which is invalid because this
function demands the entire word `yes', it responds by displaying
these prompts, with a brief pause between them:
---------- Buffer: minibuffer ----------
Please answer yes or no.
Do you really want to remove everything? (yes or no)
---------- Buffer: minibuffer ----------
- Function: yes-or-no-p-dialog-box PROMPT
This function asks the user a "y or n" question with a popup dialog
box. It returns `t' if the answer is "yes". PROMPT is the string
to display to ask the question.
The following functions ask a question either in the minibuffer or a
dialog box, depending on whether the last user event (which presumably
invoked this command) was a keyboard or mouse event. When XEmacs is
running on a window system, the functions `y-or-n-p' and `yes-or-no-p'
are replaced with the following functions, so that menu items bring up
dialog boxes instead of minibuffer questions.
- Function: y-or-n-p-maybe-dialog-box PROMPT
This function asks user a "y or n" question, using either a dialog
box or the minibuffer, as appropriate.
- Function: yes-or-no-p-maybe-dialog-box PROMPT
This function asks user a "yes or no" question, using either a
dialog box or the minibuffer, as appropriate.
File: lispref.info, Node: Multiple Queries, Next: Minibuffer Misc, Prev: Yes-or-No Queries, Up: Minibuffers
Asking Multiple Y-or-N Questions
================================
When you have a series of similar questions to ask, such as "Do you
want to save this buffer" for each buffer in turn, you should use
`map-y-or-n-p' to ask the collection of questions, rather than asking
each question individually. This gives the user certain convenient
facilities such as the ability to answer the whole series at once.
- Function: map-y-or-n-p PROMPTER ACTOR LIST &optional HELP
ACTION-ALIST
This function, new in Emacs 19, asks the user a series of
questions, reading a single-character answer in the echo area for
each one.
The value of LIST specifies the objects to ask questions about.
It should be either a list of objects or a generator function. If
it is a function, it should expect no arguments, and should return
either the next object to ask about, or `nil' meaning stop asking
questions.
The argument PROMPTER specifies how to ask each question. If
PROMPTER is a string, the question text is computed like this:
(format PROMPTER OBJECT)
where OBJECT is the next object to ask about (as obtained from
LIST).
If not a string, PROMPTER should be a function of one argument
(the next object to ask about) and should return the question
text. If the value is a string, that is the question to ask the
user. The function can also return `t' meaning do act on this
object (and don't ask the user), or `nil' meaning ignore this
object (and don't ask the user).
The argument ACTOR says how to act on the answers that the user
gives. It should be a function of one argument, and it is called
with each object that the user says yes for. Its argument is
always an object obtained from LIST.
If the argument HELP is given, it should be a list of this form:
(SINGULAR PLURAL ACTION)
where SINGULAR is a string containing a singular noun that
describes the objects conceptually being acted on, PLURAL is the
corresponding plural noun, and ACTION is a transitive verb
describing what ACTOR does.
If you don't specify HELP, the default is `("object" "objects"
"act on")'.
Each time a question is asked, the user may enter `y', `Y', or SPC
to act on that object; `n', `N', or DEL to skip that object; `!'
to act on all following objects; ESC or `q' to exit (skip all
following objects); `.' (period) to act on the current object and
then exit; or `C-h' to get help. These are the same answers that
`query-replace' accepts. The keymap `query-replace-map' defines
their meaning for `map-y-or-n-p' as well as for `query-replace';
see *Note Search and Replace::.
You can use ACTION-ALIST to specify additional possible answers
and what they mean. It is an alist of elements of the form `(CHAR
FUNCTION HELP)', each of which defines one additional answer. In
this element, CHAR is a character (the answer); FUNCTION is a
function of one argument (an object from LIST); HELP is a string.
When the user responds with CHAR, `map-y-or-n-p' calls FUNCTION.
If it returns non-`nil', the object is considered "acted upon",
and `map-y-or-n-p' advances to the next object in LIST. If it
returns `nil', the prompt is repeated for the same object.
If `map-y-or-n-p' is called in a command that was invoked using the
mouse--more precisely, if `last-nonmenu-event' (*note Command Loop
Info::.) is either `nil' or a list--then it uses a dialog box or
pop-up menu to ask the question. In this case, it does not use
keyboard input or the echo area. You can force use of the mouse
or use of keyboard input by binding `last-nonmenu-event' to a
suitable value around the call.
The return value of `map-y-or-n-p' is the number of objects acted
on.
File: lispref.info, Node: Minibuffer Misc, Prev: Multiple Queries, Up: Minibuffers
Minibuffer Miscellany
=====================
This section describes some basic functions and variables related to
minibuffers.
- Command: exit-minibuffer
This command exits the active minibuffer. It is normally bound to
keys in minibuffer local keymaps.
- Command: self-insert-and-exit
This command exits the active minibuffer after inserting the last
character typed on the keyboard (found in `last-command-char';
*note Command Loop Info::.).
- Command: previous-history-element N
This command replaces the minibuffer contents with the value of the
Nth previous (older) history element.
- Command: next-history-element N
This command replaces the minibuffer contents with the value of the
Nth more recent history element.
- Command: previous-matching-history-element PATTERN
This command replaces the minibuffer contents with the value of the
previous (older) history element that matches PATTERN (a regular
expression).
- Command: next-matching-history-element PATTERN
This command replaces the minibuffer contents with the value of
the next (newer) history element that matches PATTERN (a regular
expression).
- Function: minibuffer-prompt
This function returns the prompt string of the currently active
minibuffer. If no minibuffer is active, it returns `nil'.
- Function: minibuffer-prompt-width
This function returns the display width of the prompt string of the
currently active minibuffer. If no minibuffer is active, it
returns 0.
- Variable: minibuffer-setup-hook
This is a normal hook that is run whenever the minibuffer is
entered. *Note Hooks::.
- Variable: minibuffer-exit-hook
This is a normal hook that is run whenever the minibuffer is
exited. *Note Hooks::.
- Variable: minibuffer-help-form
The current value of this variable is used to rebind `help-form'
locally inside the minibuffer (*note Help Functions::.).
- Function: active-minibuffer-window
This function returns the currently active minibuffer window, or
`nil' if none is currently active.
- Function: minibuffer-window &optional FRAME
This function returns the minibuffer window used for frame FRAME.
If FRAME is `nil', that stands for the current frame. Note that
the minibuffer window used by a frame need not be part of that
frame--a frame that has no minibuffer of its own necessarily uses
some other frame's minibuffer window.
- Function: window-minibuffer-p WINDOW
This function returns non-`nil' if WINDOW is a minibuffer window.
It is not correct to determine whether a given window is a
minibuffer by comparing it with the result of `(minibuffer-window)',
because there can be more than one minibuffer window if there is more
than one frame.
- Function: minibuffer-window-active-p WINDOW
This function returns non-`nil' if WINDOW, assumed to be a
minibuffer window, is currently active.
- Variable: minibuffer-scroll-window
If the value of this variable is non-`nil', it should be a window
object. When the function `scroll-other-window' is called in the
minibuffer, it scrolls this window.
Finally, some functions and variables deal with recursive minibuffers
(*note Recursive Editing::.):
- Function: minibuffer-depth
This function returns the current depth of activations of the
minibuffer, a nonnegative integer. If no minibuffers are active,
it returns zero.
- User Option: enable-recursive-minibuffers
If this variable is non-`nil', you can invoke commands (such as
`find-file') that use minibuffers even while in the minibuffer
window. Such invocation produces a recursive editing level for a
new minibuffer. The outer-level minibuffer is invisible while you
are editing the inner one.
This variable only affects invoking the minibuffer while the
minibuffer window is selected. If you switch windows while in the
minibuffer, you can always invoke minibuffer commands while some
other window is selected.
If a command name has a property `enable-recursive-minibuffers' that
is non-`nil', then the command can use the minibuffer to read arguments
even if it is invoked from the minibuffer. The minibuffer command
`next-matching-history-element' (normally `M-s' in the minibuffer) uses
this feature.
File: lispref.info, Node: Command Loop, Next: Keymaps, Prev: Minibuffers, Up: Top
Command Loop
************
When you run XEmacs, it enters the "editor command loop" almost
immediately. This loop reads events, executes their definitions, and
displays the results. In this chapter, we describe how these things
are done, and the subroutines that allow Lisp programs to do them.
* Menu:
* Command Overview:: How the command loop reads commands.
* Defining Commands:: Specifying how a function should read arguments.
* Interactive Call:: Calling a command, so that it will read arguments.
* Command Loop Info:: Variables set by the command loop for you to examine.
* Events:: What input looks like when you read it.
* Reading Input:: How to read input events from the keyboard or mouse.
* Waiting:: Waiting for user input or elapsed time.
* Quitting:: How `C-g' works. How to catch or defer quitting.
* Prefix Command Arguments:: How the commands to set prefix args work.
* Recursive Editing:: Entering a recursive edit,
and why you usually shouldn't.
* Disabling Commands:: How the command loop handles disabled commands.
* Command History:: How the command history is set up, and how accessed.
* Keyboard Macros:: How keyboard macros are implemented.
File: lispref.info, Node: Command Overview, Next: Defining Commands, Up: Command Loop
Command Loop Overview
=====================
The command loop in XEmacs is a standard event loop, reading events
one at a time with `next-event' and handling them with
`dispatch-event'. An event is typically a single user action, such as
a keypress, mouse movement, or menu selection; but they can also be
notifications from the window system, informing XEmacs that (for
example) part of its window was just uncovered and needs to be redrawn.
*Note Events::. Pending events are held in a first-in, first-out list
called the "event queue": events are read from the head of the list,
and newly arriving events are added to the tail. In this way, events
are always processed in the order in which they arrive.
`dispatch-event' does most of the work of handling user actions.
The first thing it must do is put the events together into a key
sequence, which is a sequence of events that translates into a command.
It does this by consulting the active keymaps, which specify what the
valid key sequences are and how to translate them into commands. *Note
Key Lookup::, for information on how this is done. The result of the
translation should be a keyboard macro or an interactively callable
function. If the key is `M-x', then it reads the name of another
command, which it then calls. This is done by the command
`execute-extended-command' (*note Interactive Call::.).
To execute a command requires first reading the arguments for it.
This is done by calling `command-execute' (*note Interactive Call::.).
For commands written in Lisp, the `interactive' specification says how
to read the arguments. This may use the prefix argument (*note Prefix
Command Arguments::.) or may read with prompting in the minibuffer
(*note Minibuffers::.). For example, the command `find-file' has an
`interactive' specification which says to read a file name using the
minibuffer. The command's function body does not use the minibuffer;
if you call this command from Lisp code as a function, you must supply
the file name string as an ordinary Lisp function argument.
If the command is a string or vector (i.e., a keyboard macro) then
`execute-kbd-macro' is used to execute it. You can call this function
yourself (*note Keyboard Macros::.).
To terminate the execution of a running command, type `C-g'. This
character causes "quitting" (*note Quitting::.).
- Variable: pre-command-hook
The editor command loop runs this normal hook before each command.
At that time, `this-command' contains the command that is about to
run, and `last-command' describes the previous command. *Note
Hooks::.
- Variable: post-command-hook
The editor command loop runs this normal hook after each command.
(In FSF Emacs, it is also run when the command loop is entered, or
reentered after an error or quit.) At that time, `this-command'
describes the command that just ran, and `last-command' describes
the command before that. *Note Hooks::.
Quitting is suppressed while running `pre-command-hook' and
`post-command-hook'. If an error happens while executing one of these
hooks, it terminates execution of the hook, but that is all it does.
File: lispref.info, Node: Defining Commands, Next: Interactive Call, Prev: Command Overview, Up: Command Loop
Defining Commands
=================
A Lisp function becomes a command when its body contains, at top
level, a form that calls the special form `interactive'. This form
does nothing when actually executed, but its presence serves as a flag
to indicate that interactive calling is permitted. Its argument
controls the reading of arguments for an interactive call.
* Menu:
* Using Interactive:: General rules for `interactive'.
* Interactive Codes:: The standard letter-codes for reading arguments
in various ways.
* Interactive Examples:: Examples of how to read interactive arguments.
File: lispref.info, Node: Using Interactive, Next: Interactive Codes, Up: Defining Commands
Using `interactive'
-------------------
This section describes how to write the `interactive' form that
makes a Lisp function an interactively-callable command.
- Special Form: interactive ARG-DESCRIPTOR
This special form declares that the function in which it appears
is a command, and that it may therefore be called interactively
(via `M-x' or by entering a key sequence bound to it). The
argument ARG-DESCRIPTOR declares how to compute the arguments to
the command when the command is called interactively.
A command may be called from Lisp programs like any other
function, but then the caller supplies the arguments and
ARG-DESCRIPTOR has no effect.
The `interactive' form has its effect because the command loop
(actually, its subroutine `call-interactively') scans through the
function definition looking for it, before calling the function.
Once the function is called, all its body forms including the
`interactive' form are executed, but at this time `interactive'
simply returns `nil' without even evaluating its argument.
There are three possibilities for the argument ARG-DESCRIPTOR:
* It may be omitted or `nil'; then the command is called with no
arguments. This leads quickly to an error if the command requires
one or more arguments.
* It may be a Lisp expression that is not a string; then it should
be a form that is evaluated to get a list of arguments to pass to
the command.
If this expression reads keyboard input (this includes using the
minibuffer), keep in mind that the integer value of point or the
mark before reading input may be incorrect after reading input.
This is because the current buffer may be receiving subprocess
output; if subprocess output arrives while the command is waiting
for input, it could relocate point and the mark.
Here's an example of what *not* to do:
(interactive
(list (region-beginning) (region-end)
(read-string "Foo: " nil 'my-history)))
Here's how to avoid the problem, by examining point and the mark
only after reading the keyboard input:
(interactive
(let ((string (read-string "Foo: " nil 'my-history)))
(list (region-beginning) (region-end) string)))
* It may be a string; then its contents should consist of a code
character followed by a prompt (which some code characters use and
some ignore). The prompt ends either with the end of the string
or with a newline. Here is a simple example:
(interactive "bFrobnicate buffer: ")
The code letter `b' says to read the name of an existing buffer,
with completion. The buffer name is the sole argument passed to
the command. The rest of the string is a prompt.
If there is a newline character in the string, it terminates the
prompt. If the string does not end there, then the rest of the
string should contain another code character and prompt,
specifying another argument. You can specify any number of
arguments in this way.
The prompt string can use `%' to include previous argument values
(starting with the first argument) in the prompt. This is done
using `format' (*note Formatting Strings::.). For example, here
is how you could read the name of an existing buffer followed by a
new name to give to that buffer:
(interactive "bBuffer to rename: \nsRename buffer %s to: ")
If the first character in the string is `*', then an error is
signaled if the buffer is read-only.
If the first character in the string is `@', and if the key
sequence used to invoke the command includes any mouse events, then
the window associated with the first of those events is selected
before the command is run.
If the first character in the string is `_', then this command will
not cause the region to be deactivated when it completes; that is,
`zmacs-region-stays' will be set to `t' when the command exits
successfully.
You can use `*', `@', and `_' together; the order does not matter.
Actual reading of arguments is controlled by the rest of the
prompt string (starting with the first character that is not `*',
`@', or `_').
File: lispref.info, Node: Interactive Codes, Next: Interactive Examples, Prev: Using Interactive, Up: Defining Commands
Code Characters for `interactive'
---------------------------------
The code character descriptions below contain a number of key words,
defined here as follows:
Completion
Provide completion. TAB, SPC, and RET perform name completion
because the argument is read using `completing-read' (*note
Completion::.). `?' displays a list of possible completions.
Existing
Require the name of an existing object. An invalid name is not
accepted; the commands to exit the minibuffer do not exit if the
current input is not valid.
Default
A default value of some sort is used if the user enters no text in
the minibuffer. The default depends on the code character.
No I/O
This code letter computes an argument without reading any input.
Therefore, it does not use a prompt string, and any prompt string
you supply is ignored.
Even though the code letter doesn't use a prompt string, you must
follow it with a newline if it is not the last code character in
the string.
Prompt
A prompt immediately follows the code character. The prompt ends
either with the end of the string or with a newline.
Special
This code character is meaningful only at the beginning of the
interactive string, and it does not look for a prompt or a newline.
It is a single, isolated character.
Here are the code character descriptions for use with `interactive':
`*'
Signal an error if the current buffer is read-only. Special.
`@'
Select the window mentioned in the first mouse event in the key
sequence that invoked this command. Special.
`_'
Do not cause the region to be deactivated when this command
completes. Special.
`a'
A function name (i.e., a symbol satisfying `fboundp'). Existing,
Completion, Prompt.
`b'
The name of an existing buffer. By default, uses the name of the
current buffer (*note Buffers::.). Existing, Completion, Default,
Prompt.
`B'
A buffer name. The buffer need not exist. By default, uses the
name of a recently used buffer other than the current buffer.
Completion, Default, Prompt.
`c'
A character. The cursor does not move into the echo area. Prompt.
`C'
A command name (i.e., a symbol satisfying `commandp'). Existing,
Completion, Prompt.
`d'
The position of point, as an integer (*note Point::.). No I/O.
`D'
A directory name. The default is the current default directory of
the current buffer, `default-directory' (*note System
Environment::.). Existing, Completion, Default, Prompt.
`e'
The last mouse event in the key sequence that invoked the command.
No I/O.
`f'
A file name of an existing file (*note File Names::.). The default
directory is `default-directory'. Existing, Completion, Default,
Prompt.
`F'
A file name. The file need not exist. Completion, Default,
Prompt.
`k'
A key sequence (*note Keymap Terminology::.). This keeps reading
events until a command (or undefined command) is found in the
current key maps. The key sequence argument is represented as a
vector of events. The cursor does not move into the echo area.
Prompt.
This kind of input is used by commands such as `describe-key' and
`global-set-key'.
`K'
A key sequence, whose definition you intend to change. This works
like `k', except that it suppresses, for the last input event in
the key sequence, the conversions that are normally used (when
necessary) to convert an undefined key into a defined one.
`m'
The position of the mark, as an integer. No I/O.
`n'
A number read with the minibuffer. If the input is not a number,
the user is asked to try again. The prefix argument, if any, is
not used. Prompt.
`N'
The raw prefix argument. If the prefix argument is `nil', then
read a number as with `n'. Requires a number. *Note Prefix
Command Arguments::. Prompt.
`p'
The numeric prefix argument. (Note that this `p' is lower case.)
No I/O.
`P'
The raw prefix argument. (Note that this `P' is upper case.) No
I/O.
`r'
Point and the mark, as two numeric arguments, smallest first.
This is the only code letter that specifies two successive
arguments rather than one. No I/O.
`s'
Arbitrary text, read in the minibuffer and returned as a string
(*note Text from Minibuffer::.). Terminate the input with either
LFD or RET. (`C-q' may be used to include either of these
characters in the input.) Prompt.
`S'
An interned symbol whose name is read in the minibuffer. Any
whitespace character terminates the input. (Use `C-q' to include
whitespace in the string.) Other characters that normally
terminate a symbol (e.g., parentheses and brackets) do not do so
here. Prompt.
`v'
A variable declared to be a user option (i.e., satisfying the
predicate `user-variable-p'). *Note High-Level Completion::.
Existing, Completion, Prompt.
`x'
A Lisp object, specified with its read syntax, terminated with a
LFD or RET. The object is not evaluated. *Note Object from
Minibuffer::. Prompt.
`X'
A Lisp form is read as with `x', but then evaluated so that its
value becomes the argument for the command. Prompt.
File: lispref.info, Node: Interactive Examples, Prev: Interactive Codes, Up: Defining Commands
Examples of Using `interactive'
-------------------------------
Here are some examples of `interactive':
(defun foo1 () ; `foo1' takes no arguments,
(interactive) ; just moves forward two words.
(forward-word 2))
=> foo1
(defun foo2 (n) ; `foo2' takes one argument,
(interactive "p") ; which is the numeric prefix.
(forward-word (* 2 n)))
=> foo2
(defun foo3 (n) ; `foo3' takes one argument,
(interactive "nCount:") ; which is read with the Minibuffer.
(forward-word (* 2 n)))
=> foo3
(defun three-b (b1 b2 b3)
"Select three existing buffers.
Put them into three windows, selecting the last one."
(interactive "bBuffer1:\nbBuffer2:\nbBuffer3:")
(delete-other-windows)
(split-window (selected-window) 8)
(switch-to-buffer b1)
(other-window 1)
(split-window (selected-window) 8)
(switch-to-buffer b2)
(other-window 1)
(switch-to-buffer b3))
=> three-b
(three-b "*scratch*" "declarations.texi" "*mail*")
=> nil